REEL - 10 Years of Storytelling



Highlights of some of my works over the years - these were all filmed and edited by me.
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One of my recent 360 VR Documentary; Los Angeles Walls, the battle between murals and the graffiti culture (Work in progress)
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These are screenshots of some immersive projects that I'm working on. From an interactive learning experience on child trafficking in the US - to a recreation of a historic event in West Africa.
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Some past Graphics production works I've created across BBC and Cronkite News.
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Face Scanning/Mesh to Metahuman/Digital Twin: I did a photogrammetry of my face, I processed the point clouds data for 3D reconstruction in Reality Capture and applied my face into a Metahuman using the mesh-to-metahuman plugin in unreal engine. 

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I and my colleagues were at Metastage for a volumetric capture of our actors, we wanted to create ultrarealistic 3D characters for a short film we were working on. 
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We used Azure Kinect to capture a presentation of Nonny in our studio, which was then projected as a hologram at an event using Holocap.
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I have knowledge of using Leica BLK Lidar Scanner to capture point clouds of environments. 
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I sometimes experiment with Luma.ai to create nerfs. It also produces realistic point cloud data that can be used as an artistic impression in storytelling.
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Screenshot of some storyboard drawings I did for some works I've worked on, this has helped with planning and collaboration across the team I work with.
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Experimenting with Web-based 3DOF Interactive Experience for Storytelling. Follow this link for a better experience. Still working on optimizing the web frames. Some years back, I developed the Mitsubishi Nigeria VR Showroom, it was the first of its kind. But I'm experimenting with how to use the same techniques for storytelling. 
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March 20, 2023
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